Many gaming Tokens are down. Web3 studios are closing. It’s time for a different approach that focuses on durability, sustainability and interoperability that lifts up web3 gaming together. Forgotten Runiverse and $XP are the answer.
Let’s start from the very beginning:
Our team at Bisonic grew up playing Ultima Online, Everquest, and RuneScape. Later, we helped build Elder Scrolls Online, Diablo, World of Warcraft, and Warframe, witnessing firsthand how secondary markets shaped gaming. With many games in this genre, against the TOS, players buy and sell entire accounts just for the items they own.
But what if they didn’t have to? What if they could trade those items freely in an open market? Take Ultima Online. In 1997, game designers responsible for decorations forgot to lock down certain items before server restarts, turning them into rare collectibles. This sparked a thriving rares market, one that still exists today, with items selling for thousands of dollars. We saw the same life changing impact in Runiverse with players earning Plot NFTs valued at 10,000 RON.
That’s the power of a player-owned economy.
Back then, developers fought these markets, banning farmers and viewing them as threats rather than opportunities. What if web3 had existed then? Forgotten Runiverse is our answer: an MMO where players, creators, and farmers fuel a sustainable economy, with builders thriving alongside them, all powered by web3 innovation. Even in its early stages, the game’s potential is undeniable.
Forgotten Runiverse Alphas and Betas have been live for just over 30 total days, yet in that short time, the game has generated over $700,000 in revenue from in-game purchases and had a concurrent user count that would place it in the top 0.14% of Steam games.
Just since New Foundations, over 100,000 real players have already logged over 1,465,000 hours. This allowed us to top the DappRadar charts as the #1 Web3 RPG and the #4 Web3 game overall during our test, proving that a player-driven, web3-powered MMO can captivate and sustain a massive audience.
In Runiverse, players drive the economy, items and spells are crafted in player-owned buildings. They earn Quanta when others use their plots, rewarding their contributions. Farmers craft items and list them on secondary markets, while others play for fun, occasionally selling or even keeping in their collection permanently.